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-5 points per skill, after 5 points per tree (limb) you can move down to the next tier.
-Level cap at 50.
Siren

Starting Skill- Phasewalk
Gain the ability to turn invisible and move incredibly fast. Upon entering/leaving Phasewalk, you create a Phase Blast that damages nearby enemies. You can Melee attack to end Phasewalk early. Cooldown: 36 seconds
Controller Tree (Blue)
First Tier
Diva – Increases the Capacity of your shield. Shield Capacity: +5%; adds up with each skill point. (Up to 5)
Striking – Your melee attacks can Daze enemies, reducing their movement speed and accuracy. Chance to Daze (vs. equal level enemy):+70%; adds up with each skill point.
Second Tier
Inner Glow – While Phasewalking, you regenerate health. Regenerates +1% of your Health per second while Phasewalking; adds up with each skill point.
Dramatic Entrance – Your Phase Blast can Daze enemies. Chance to Daze +20%; adds up with each skill point.
Third Tier
Hard To Get – Decreases the Cooldown of Phasewalk. Phasewalk Cooldown reduced by 3 seconds, with each skill point allocated to it reduced by a few seconds.
Girl Power – Killing an enemy causes your Shield to quickly regenerate for a few seconds. First skill point on this skill starts off with you regenerating 2% of your shield per second (adds up with each skill point)
Final Tier
Mind Games – Each bullet you fire has a chance to Daze enemies, reducing their movement speed and accuracy. Chance to Daze starts off at +5%; adding up with each allocation of your skill points.
Elemental Tree (Red)
First Tier
Quicksilver – Increases your Fire Rate with all weapons. Starts off with 5% Fire Rate, adding up with each skill point.
Spark - Increases your chance of causing Elemental Effects with Elemental Weapons. +4% Elemental Effect chance at first skill point, increasing with additional skill points on this slot.
Second Tier
Resilience – Increases your resistance to Fire, Shock, Corrosive, and Explosive Damage. Elemental Resistance starts at -6%, with each subtraction added for every skill point allocated. (the -x is good here)
Radiance – You deal Shock Damage to nearby enemies while Phasewalking. Damage is based on your Level and the Skill’s Level. First level is +1 Shock Damage, increasing with each skill point allocated on this skill.
Third Tier
Venom – Adds Corrosive Damage to your melee attacks. Also, your melee attacks have a chance to Corrode enemies, causing additional damage over time (D.O.T). Starts off with +5% melee damage, with an additional percentage added with each allocation of skill points.
Intuition - Killing an enemy increases your movement speed and the experience you and your team earn for a few seconds. Starts off with +10% Movement speed and +4% Team Experience.
Final Tier
Phoenix – Killing an enemy causes you to deal Fire Damage to nearby enemies and makes your shots not always cost ammo for a few seconds. The Fire Damage increases with your Level. Starts off with 5% chance to save ammo and +1 Fire Damage.
Assassin Tree (Green)
First Tier
Slayer - Increases your Critical Hit Damage. Starts off with +5% Critical Hit Damage. This means damage, not the chance of getting a critical hit.
Silent Resolve – Increases your resistance to damage for a few seconds AFTER Phasewalking. Starts off with +56% Damage Reduction. Remember, it’s AFTER Phasewalking duration ends.
Second Tier
Enforcer – Killing an enemy increases your accuracy and Bullet Damage for a few seconds. Starts off with +7% Accuracy and +2% Bullet Damage.
Hit & Run – Gain increased melee damage and Phasewalk duration. Starts with +7% Melee damage and +0.8 Phasewalk duration (in seconds)
Third Tier
High Velocity – Increases Bullet Damage and Velocity. Starts with +20% Bullet Velocity and +4% Bullet Damage.
Blackout – Killing an enemy reduces the cooldown of Phasewalk. Killing an enemy nets you a cooldown reduction of 1.2 seconds.
Final Tier
Phase Strike – Using a melee attack while Phasewalking deals additional damage. Starts off with +160% bonus to Melee Damage. Instant kill from the shadows, in other words.
Combat Soldier

Starting Skill – Scorpio Turret
Gain the ability to deploy a Scorpio Turret that automatically fires at enemies. Also has a shield that can be used as cover. Turret has a few seconds before it disappears. Cooldown: 100 seconds.
Infantry Tree (Blue)
First Tier
Impact – Increases Bullet Damage with all weapon types. Starts with +3% Bullet Damage; adds an additional +3% for each skill point of this.
Sentry - Increases Scorpio Turret damage. +7% Scorpio Turret damage at start; an additional +7% for each skill point increase.
Second Tier
Scattershot – Increases shotgun damage and spread. Starts with +3% Shotgun Damage and +5% Shotgun spread, with an additional +3% in damage and +5% in spread for each skill point allocated here.
Metal Storm – Killing an enemy increases your Fire Rate and reduces Recoil for a few seconds. Starts with +6% Weapon Fire Rate and +15% Recoil Reduction.
Third Tier
Refire - Shooting an enemy reduces the Cooldown of your Scorpio Turret. This effect can only occur every two seconds (meaning two second interval after hitting the first enemy). Starts off with 1 second in reduction per hit.
Assault - Increases Magazine Size and reduces Recoil with Combat Rifles. Starts off with +9% Magazine Size and Recoil Reduction.
Final Tier
Guided Missile – Your Scorpio Turret launches guided missiles in addition to using its regular gun. Starts off with your turret shooting a missile after every 8 seconds.
Support Tree (Red)
First Tier
Defense – Increases hwo quickly your shields recharge. Starts with +4% Shield Recharge Speed, with an additional +4% for each subsequent skill point.
Stockpile – Players near the Scorpio Turret regenerate ammo for the weapon currently in their hands. Starts off with +1 Ammo Regeneration Rate.
Second Tier
Quick Charge – Killing an enemy causes your shields to quickly regenerate for a few seconds. Starts off with +2% Shields per second.
Barrage – Increases the number of shots your Scorpio Turret fires in each burst. Starts off with +1 Shots fired per burst.
Third Tier
Grenadier – Killing an enemy increase your grenade damage and causes you to regenerate grenades for a few seconds. Starts off with +2 Grenades per minute and +3% Grenade Damage.
Deploy - Reduces the cooldown for your Turret. Starts off with a reduction of +20%.
Final Tier
Supply Drop – The Turret periodically fires out supply pickups to resupply players. Pickups come out every 7 seconds for the initial skill upgrade.
Medic Tree (Green)
First Tier
Fitness – Increases your Maximum Health. +5% Max. Health at first skill point.
Aid Station – Allies near Scorpio turret regenerate health. Regenerates +1% health per second.
Second Tier
Overload – Increases magazine capacity with all weapon types. Starts with +12% Magazine Size.
Cauterize – Shooting team members heals them. This effect also works with grenades and rockets. Converts +6% damage from your weapon to health.
Third Tier
Revive – The Scorpio Turret has a chance to instantly revive nearby crippled friends when deployed. Starts with +14% Revival Chance.
Grit - Increases your resistance to Bullet Damage. Adds +3% Bullet Resistance at first skill upgrade.
Final Tier
Stat- Killing an enemy increases health regeneration for you and nearby friends for a few seconds. Starts off with +1% health regeneration per second.
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